Website powered by

Call of Duty Black Ops 6: Hunting Season

I had the pleasure of contributing to the first open-world campaign mission in Call of Duty alongside the incredible team at Raven Software. This was a collaboration between some wonderfully talented, incredible people including Tim Yen, Matt Dismuke, Jongsoo Lee, and Jack Tenda. Designed by Justin Negrete and Ryan Danz and lit by Andrew Dehner. Art Direction by Isaiah Sherman. It was an absolute honor working with y'all!!

Responsible for working with AD (Isaiah Sherman) to establish the visual and narrative of the tank graveyard; work included terrain sculpting and materials, set dressing, and polishing. Additional terrain work by Tim Yen, lighting by Andrew Dehner.

Responsible for working with AD (Isaiah Sherman) to establish the visual and narrative of the tank graveyard; work included terrain sculpting and materials, set dressing, and polishing. Additional terrain work by Tim Yen, lighting by Andrew Dehner.

Responsible for working with AD (Isaiah Sherman) to establish the visual and narrative of the tank graveyard; work included terrain sculpting and materials, set dressing, and polishing. Additional terrain work by Tim Yen, lighting by Andrew Dehner.

Responsible for working with AD (Isaiah Sherman) to establish the visual and narrative of the tank graveyard; work included terrain sculpting and materials, set dressing, and polishing. Additional terrain work by Tim Yen, lighting by Andrew Dehner.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

Responsible for working with AD to establish the visual and narrative of the intro cave; responsible for modeling cave walls and netting fence models, modifying existing models, set dressing using existing assets, and polishing. Optimization by Tim Yen.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

 Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.

Worked with AD (Isaiah S) and design (Justin N) to bring the village together using footprints of existing buildings. Responsible for terrain work, and set dressing, with additional set dressing and polish pass by Jack T, and optimization by Tim Y.