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Call of Duty: Black Ops Cold War

Show casing some of my environment work, as well as a couple props I authored, for Call of Duty: Black Ops Cold War.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

Rooftop Greenhouse - Set dressed scene using existing assets and materials, worked alongside Justin Negrete (design) for room layout. Lighting by Sam Williams.

Rooftop Greenhouse - Set dressed scene using existing assets and materials, worked alongside Justin Negrete (design) for room layout. Lighting by Sam Williams.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

Amsterdam Back Alley - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. Lighting by Sam Williams.

Amsterdam Back Alley - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. Lighting by Sam Williams.

Amsterdam Rooftops- Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Amsterdam Rooftops- Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Loft Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Loft Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Loft Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Loft Interior - Set dressed scene using existing assets and materials, worked alongside Justin Negrete for room layout. Lighting by Sam Williams.

Bedroom - Set dressed scene using mostly existing assets and materials, under E Spray and J Koberstein's art direction. Modeled and textured the bedframe and mattress. Lighting by S Williams. Main artist for AK-47 was E Hiley, SHG artists authored AK-74u.

Bedroom - Set dressed scene using mostly existing assets and materials, under E Spray and J Koberstein's art direction. Modeled and textured the bedframe and mattress. Lighting by S Williams. Main artist for AK-47 was E Hiley, SHG artists authored AK-74u.

Bedroom - Set dressed scene using mostly existing assets and materials, under E Spray and J Koberstein's art direction. Modeled and textured the bed. Lighting by S Williams. Main artist for the AK-47 was Ethan Hiley, AK-74u by SHG artists.

Bedroom - Set dressed scene using mostly existing assets and materials, under E Spray and J Koberstein's art direction. Modeled and textured the bed. Lighting by S Williams. Main artist for the AK-47 was Ethan Hiley, AK-74u by SHG artists.

Canalhouses - Responsible for initial lookdev of houses. Worked with teammates (M Dismuke, C Tomplait, T Yen, & A Kelley) to dress and place them (J Negrete also assisted in placing). Modeled the string lights. Lighting by A Dehner.

Canalhouses - Responsible for initial lookdev of houses. Worked with teammates (M Dismuke, C Tomplait, T Yen, & A Kelley) to dress and place them (J Negrete also assisted in placing). Modeled the string lights. Lighting by A Dehner.

Back Alley - Set dressed using existing models and textures under E Spray and J Koberstein's art direction. Authored the 'meisjes' neon sign based on E Spray's concept. M Dismuke set dressed the "Color TV" storefront. Lit by S Williams, VFX by B Erickson.

Back Alley - Set dressed using existing models and textures under E Spray and J Koberstein's art direction. Authored the 'meisjes' neon sign based on E Spray's concept. M Dismuke set dressed the "Color TV" storefront. Lit by S Williams, VFX by B Erickson.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

Amsterdam Rooftops - Set dressed scene using existing assets and materials, under Eric Spray and Joe Koberstein's art direction, and following Justin Negrete's blockout. VFX by Ben Erickson, lighting by Sam Williams.

RPG Damage - Set dressed RPG explosion damage using existing assets and materials. VFX by Ryan Huber. Beenox artists set dressed the rest of the environment.

RPG Damage - Set dressed RPG explosion damage using existing assets and materials. VFX by Ryan Huber. Beenox artists set dressed the rest of the environment.

Grain Focuser - Modeled and textured based off reference given by art direction.

Grain Focuser - Modeled and textured based off reference given by art direction.

Grain Focuser - Modeled and textured based off reference given by art direction.

Grain Focuser - Modeled and textured based off reference given by art direction.

Amsterdam Door - Modeled and textured.

Amsterdam Door - Modeled and textured.

Amsterdam Door - Modeled and textured.

Amsterdam Door - Modeled and textured.